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INI File  |  2005-09-14  |  12KB  |  369 lines

  1. [preset00]
  2. fRating=4.000000
  3. fGammaAdj=1.980001
  4. fDecay=1.000000
  5. fVideoEchoZoom=1.006139
  6. fVideoEchoAlpha=0.000000
  7. nVideoEchoOrientation=3
  8. nWaveMode=7
  9. bAdditiveWaves=1
  10. bWaveDots=0
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=1
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=1
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=1
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=0.001000
  22. fWaveScale=0.572643
  23. fWaveSmoothing=0.000000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.240000
  26. fModWaveAlphaEnd=1.300001
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=0.999998
  30. fShader=0.320000
  31. zoom=1.000509
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.000300
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=0.650000
  41. wave_g=0.650000
  42. wave_b=0.650000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.005000
  46. ob_r=0.000000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.005000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=0.000000
  55. nMotionVectorsX=28.000000
  56. nMotionVectorsY=9.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.900000
  60. mv_r=1.000000
  61. mv_g=1.000000
  62. mv_b=1.000000
  63. mv_a=0.000000
  64. wavecode_0_enabled=1
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=1
  69. wavecode_0_bDrawThick=1
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=2.279692
  72. wavecode_0_smoothing=0.700000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=0.000000
  76. wavecode_0_a=1.000000
  77. wave_0_init1=t8 = time;
  78. wave_0_per_point1=d1 = sample*95.13;
  79. wave_0_per_point2=d2 = sample*111.52*sin(time*.001);//*value1;
  80. wave_0_per_point3=d3 = sample*84.45*sin(time*.01);
  81. wave_0_per_point4=d4 = sample*143.23;
  82. wave_0_per_point5=x = sample;
  83. wave_0_per_point6=y = 0.5; + value1;
  84. wave_0_per_point7=dx = 1.2*cos(sample*27.43 + 1 + 6.28*(d1-int(d1)));
  85. wave_0_per_point8=dy = .4 + 1*cos(sample*73.92 + 4 + 6.28*(d2-int(d2)));
  86. wave_0_per_point9=ddy = .85;     // acceleration downward
  87. wave_0_per_point10=t = time*0.3 + 0.25*sin(sample*64.21+5) + 0.25*sin(sample*123.56+3) + d4-int(d4);
  88. wave_0_per_point11=t = t - int(t);
  89. wave_0_per_point12=t=.3+1*.1;
  90. wave_0_per_point13=tt=t;
  91. wave_0_per_point14=// simple particle physics: x = x0 + dx*t and y = y0 + dy*t + ddy*t*t
  92. wave_0_per_point15=x = 0.5 + dx*t;
  93. wave_0_per_point16=y = .2 + dy*t + ddy*t*t;
  94. wave_0_per_point17=a = 1;//1-t*t;
  95. wave_0_per_point18=// for some easy audio sync:
  96. wave_0_per_point19=//a = min(1,a * bass);
  97. wave_0_per_point20=g = 0 + 0.5*sin(sample*513.32)+.4*sin(time*3);
  98. wave_0_per_point21=b = 0 + 0.5*sin(sample*53.32)+.3*sin(time*5);
  99. wave_0_per_point22=r = 0 + 0.5*sin(sample*23.32)+.2*sin(time*2);
  100. wavecode_1_enabled=0
  101. wavecode_1_samples=512
  102. wavecode_1_sep=0
  103. wavecode_1_bSpectrum=0
  104. wavecode_1_bUseDots=0
  105. wavecode_1_bDrawThick=0
  106. wavecode_1_bAdditive=0
  107. wavecode_1_scaling=1.000000
  108. wavecode_1_smoothing=0.500000
  109. wavecode_1_r=1.000000
  110. wavecode_1_g=1.000000
  111. wavecode_1_b=1.000000
  112. wavecode_1_a=1.000000
  113. wavecode_2_enabled=0
  114. wavecode_2_samples=512
  115. wavecode_2_sep=0
  116. wavecode_2_bSpectrum=0
  117. wavecode_2_bUseDots=0
  118. wavecode_2_bDrawThick=0
  119. wavecode_2_bAdditive=0
  120. wavecode_2_scaling=1.000000
  121. wavecode_2_smoothing=0.500000
  122. wavecode_2_r=1.000000
  123. wavecode_2_g=1.000000
  124. wavecode_2_b=1.000000
  125. wavecode_2_a=1.000000
  126. wavecode_3_enabled=0
  127. wavecode_3_samples=512
  128. wavecode_3_sep=0
  129. wavecode_3_bSpectrum=0
  130. wavecode_3_bUseDots=0
  131. wavecode_3_bDrawThick=0
  132. wavecode_3_bAdditive=0
  133. wavecode_3_scaling=1.000000
  134. wavecode_3_smoothing=0.500000
  135. wavecode_3_r=1.000000
  136. wavecode_3_g=1.000000
  137. wavecode_3_b=1.000000
  138. wavecode_3_a=1.000000
  139. wave_3_init1=//pi
  140. wave_3_init2=//t8=3.14159265*0.15;
  141. wave_3_init3=//t5 = 1;
  142. wave_3_init4=
  143. wave_3_init5=//n =300;
  144. wave_3_init6=t1 = 300;
  145. wave_3_init7=//rx = 0;
  146. wave_3_init8=t2 = 10;
  147. wave_3_init9=//ry = 0;
  148. wave_3_init10=t3 = 0;
  149. wave_3_init11=//tpi =3.1415;
  150. wave_3_init12=t4 = 2.14159265;
  151. wave_3_init13=//c=1;
  152. wave_3_init14=t5 = 1;
  153. wave_3_init15=//hu=10;
  154. wave_3_init16=t6 = 10;
  155. wave_3_init17=//hut=-10;
  156. wave_3_init18=t7 = -10;
  157. wave_3_per_frame1=t7 = 0.5+0.5*sin(time)*t4;
  158. wave_3_per_frame2=t6 = (t7+t6*5)/6;
  159. wave_3_per_frame3=t2 = pow(2*bass+bass_att,5)*0.01115111 +oldt2;
  160. wave_3_per_frame4=oldt2 = t2;
  161. wave_3_per_frame5=//t2 = 3*sin(time*1.1965);
  162. wave_3_per_frame6=t3 = pow(2*bass+bass_att,4)*0.01126213 + oldt3;
  163. wave_3_per_frame7=oldt3 = t3;
  164. wave_3_per_frame8=//t3 =  3*sin(time*0.0872);
  165. wave_3_per_frame9=
  166. wave_3_per_frame10=q1 = -cos(cos(t2));
  167. wave_3_per_frame11=q2 = cos(-t3);
  168. wave_3_per_frame12=q3 = sin(cos(-t2));
  169. wave_3_per_frame13=q4 = sin(t3);
  170. wave_3_per_point1=u = sample*1-1;
  171. wave_3_per_point2=rf = 512;
  172. wave_3_per_point3=shc = 1-u*u;
  173. wave_3_per_point4=cf = below(sample,1.05);
  174. wave_3_per_point5=u=if(cf,sqrt(shc)*(-u/2+0.5), if(below(sample,0.05), (sample-0.05)*15+0.1, pow(shc,0.7)*1.5));
  175. wave_3_per_point6=u = u + v/2;
  176. wave_3_per_point7=px = cos(sample*t4*rf)*u/2+cos(t6)+1.5;
  177. wave_3_per_point8=py = sample*2-1;
  178. wave_3_per_point9=pz = sin(sample*t4*rf)*u/2+2.9;
  179. wave_3_per_point10=y1 = py*q1 + pz*q3;
  180. wave_3_per_point11=z1 = pz*q1 - py*q3;
  181. wave_3_per_point12=x2 = px*q2 + z1*q4;
  182. wave_3_per_point13=z2 = z1*q2 - px*q4+5;
  183. wave_3_per_point14=x = x2/z2;
  184. wave_3_per_point15=y = y1/z2;
  185. wave_3_per_point16=x = x*0.5 + 0.5;
  186. wave_3_per_point17=y = 0.5*y + 0.5;
  187. wave_3_per_point18=r = 0.5+sin(sample*295)*0.5;
  188. wave_3_per_point19=g = 0.5*sin(time*0.0245)+0.999*(0.5+sin(x*195)*0.5);
  189. wave_3_per_point20=b = 0.5*sin(time*0.1876)+0.495*(0.5+sin(y*208)*0.5);
  190. shapecode_0_enabled=1
  191. shapecode_0_sides=32
  192. shapecode_0_additive=0
  193. shapecode_0_thickOutline=1
  194. shapecode_0_textured=0
  195. shapecode_0_x=0.500000
  196. shapecode_0_y=0.500000
  197. shapecode_0_rad=0.049986
  198. shapecode_0_ang=0.010000
  199. shapecode_0_tex_ang=0.000000
  200. shapecode_0_tex_zoom=1.000000
  201. shapecode_0_r=1.000000
  202. shapecode_0_g=0.000000
  203. shapecode_0_b=0.000000
  204. shapecode_0_a=0.900000
  205. shapecode_0_r2=0.000000
  206. shapecode_0_g2=1.000000
  207. shapecode_0_b2=0.000000
  208. shapecode_0_a2=0.900000
  209. shapecode_0_border_r=0.460001
  210. shapecode_0_border_g=0.370001
  211. shapecode_0_border_b=0.600000
  212. shapecode_0_border_a=0.900000
  213. shape_0_per_frame1=x = 0.5 + 0.07*cos(q3*0.5) + 0.31*cos(time*3.7);
  214. shape_0_per_frame2=y = 0.5 + 0.07*sin(q3*0.5) + 0.31*sin(time*3.7);
  215. shape_0_per_frame3=r = 0.5 + 0.5*sin(time*0.713 + 2);
  216. shape_0_per_frame4=g = 0.5 + 0.5*cos(time*0.863 + 3);
  217. shape_0_per_frame5=b = 0.5 + 0.5*sin(time*1.054 + 1);
  218. shape_0_per_frame6=r2 = 0.5 + 0.5*cos(time*1.185 + 3);
  219. shape_0_per_frame7=g2 = 0.5 + 0.5*sin(time*0.956+ 2);
  220. shape_0_per_frame8=b2 = 0.5 + 0.5*sin(time*0.838 + 4);
  221. shape_0_per_frame9=border_red = sin(time*0.874);
  222. shape_0_per_frame10=border_green = sin(time*0.834);
  223. shape_0_per_frame11=border_blue = sin(time*0.734);
  224. shapecode_1_enabled=1
  225. shapecode_1_sides=32
  226. shapecode_1_additive=0
  227. shapecode_1_thickOutline=1
  228. shapecode_1_textured=0
  229. shapecode_1_x=0.500000
  230. shapecode_1_y=0.500000
  231. shapecode_1_rad=0.050327
  232. shapecode_1_ang=0.030000
  233. shapecode_1_tex_ang=0.000000
  234. shapecode_1_tex_zoom=1.000000
  235. shapecode_1_r=0.210001
  236. shapecode_1_g=0.440000
  237. shapecode_1_b=0.230000
  238. shapecode_1_a=0.900000
  239. shapecode_1_r2=0.180000
  240. shapecode_1_g2=1.000000
  241. shapecode_1_b2=0.110000
  242. shapecode_1_a2=0.900000
  243. shapecode_1_border_r=0.150001
  244. shapecode_1_border_g=0.400001
  245. shapecode_1_border_b=0.480000
  246. shapecode_1_border_a=0.900000
  247. shape_1_per_frame1=ang = time*2.4;
  248. shape_1_per_frame2=x = 0.5 + 0.26*cos(time*3.1) + 0.13*cos(time*1.7);
  249. shape_1_per_frame3=y = 0.5 + 0.22*sin(time*3.3) + 0.14*sin(time*1.2);
  250. shape_1_per_frame4=r = 0.5 + 0.5*sin(time*0.713 + 1);
  251. shape_1_per_frame5=g = 0.5 + 0.5*sin(time*0.563 + 2);
  252. shape_1_per_frame6=b = 0.5 + 0.5*cos(time*0.654 + 5);
  253. shape_1_per_frame7=r2 = 0.5 + 0.5*cos(time*0.885 + 4);
  254. shape_1_per_frame8=g2 = 0.5 + 0.5*sin(time*0.556+ 1);
  255. shape_1_per_frame9=b2 = 0.5 + 0.5*sin(time*0.638 + 3);
  256. shape_1_per_frame10=border_red = sin(time*0.644);
  257. shape_1_per_frame11=border_green = cos(time*0.874);
  258. shape_1_per_frame12=border_blue = sin(time*0.954);
  259. shapecode_2_enabled=1
  260. shapecode_2_sides=32
  261. shapecode_2_additive=0
  262. shapecode_2_thickOutline=1
  263. shapecode_2_textured=0
  264. shapecode_2_x=0.500000
  265. shapecode_2_y=0.500000
  266. shapecode_2_rad=0.050327
  267. shapecode_2_ang=0.030000
  268. shapecode_2_tex_ang=0.000000
  269. shapecode_2_tex_zoom=1.000000
  270. shapecode_2_r=0.210001
  271. shapecode_2_g=0.440000
  272. shapecode_2_b=0.230000
  273. shapecode_2_a=0.900000
  274. shapecode_2_r2=0.180000
  275. shapecode_2_g2=1.000000
  276. shapecode_2_b2=0.110000
  277. shapecode_2_a2=0.900000
  278. shapecode_2_border_r=0.150001
  279. shapecode_2_border_g=0.400001
  280. shapecode_2_border_b=0.480000
  281. shapecode_2_border_a=0.900000
  282. shape_2_per_frame1=ang = time*2.4;
  283. shape_2_per_frame2=x = 0.5 + 0.22*cos(time*3.3) + 0.14*cos(time*1.2);
  284. shape_2_per_frame3=y = 0.5 + 0.26*sin(time*3.1) + 0.13*sin(time*1.7);
  285. shape_2_per_frame4=r = 0.5 + 0.5*sin(time*1.013 + 5);
  286. shape_2_per_frame5=g = 0.5 + 0.5*cos(time*1.063 + 2);
  287. shape_2_per_frame6=b = 0.5 + 0.5*sin(time*1.054 + 1);
  288. shape_2_per_frame7=r2 = 0.5 + 0.5*sin(time*1.085 + 3);
  289. shape_2_per_frame8=g2 = 0.5 + 0.5*cos(time*1.056+ 1);
  290. shape_2_per_frame9=b2 = 0.5 + 0.5*sin(time*1.038 + 4);
  291. shape_2_per_frame10=border_red = sin(time*0.574);
  292. shape_2_per_frame11=border_green = sin(time*0.774);
  293. shape_2_per_frame12=border_blue = cos(time*1.054);
  294. shapecode_3_enabled=1
  295. shapecode_3_sides=32
  296. shapecode_3_additive=0
  297. shapecode_3_thickOutline=1
  298. shapecode_3_textured=0
  299. shapecode_3_x=0.510000
  300. shapecode_3_y=0.490000
  301. shapecode_3_rad=0.050261
  302. shapecode_3_ang=0.062832
  303. shapecode_3_tex_ang=0.000000
  304. shapecode_3_tex_zoom=1.000000
  305. shapecode_3_r=1.000000
  306. shapecode_3_g=0.000000
  307. shapecode_3_b=0.000000
  308. shapecode_3_a=0.900000
  309. shapecode_3_r2=0.000000
  310. shapecode_3_g2=1.000000
  311. shapecode_3_b2=0.000000
  312. shapecode_3_a2=0.900000
  313. shapecode_3_border_r=0.460001
  314. shapecode_3_border_g=0.280001
  315. shapecode_3_border_b=0.540000
  316. shapecode_3_border_a=0.900000
  317. shape_3_per_frame1=x = 0.5 + 0.07*cos(q3*0.5) + 0.31*sin(time*3.7);
  318. shape_3_per_frame2=y = 0.5 + 0.07*sin(q3*0.5) + 0.31*cos(time*3.7);
  319. shape_3_per_frame3=r = 0.5 + 0.5*sin(time*1.013 + 2);
  320. shape_3_per_frame4=g = 0.5 + 0.5*cos(time*0.863 + 3);
  321. shape_3_per_frame5=b = 0.5 + 0.5*sin(time*1.054 + 1);
  322. shape_3_per_frame6=r2 = 0.5 + 0.5*cos(time*1.185 + 3);
  323. shape_3_per_frame7=g2 = 0.5 + 0.5*sin(time*1.356+ 2);
  324. shape_3_per_frame8=b2 = 0.5 + 0.5*sin(time*0.738 + 4);
  325. shape_3_per_frame9=border_red = sin(time*1.074);
  326. shape_3_per_frame10=border_green = sin(time*0.834);
  327. shape_3_per_frame11=border_blue = sin(time*0.934);
  328. per_frame_1=warp=0;
  329. per_frame_2=q8 =oldq8+ 0.0003*(pow(1+1.2*bass+0.4*bass_att+0.1*treb+0.1*treb_att+0.1*mid+0.1*mid_att,6)/fps);
  330. per_frame_3=oldq8 = q8;
  331. per_frame_4=volume = 0.15*(bass_att+bass+mid+mid_att);
  332. per_frame_5=beatrate = if(equal(beatrate,0),1,if(below(volume,0.01),1,beatrate));
  333. per_frame_6=lastbeat = if(equal(lastbeat,0),time,lastbeat);
  334. per_frame_7=meanbass_att = 0.1*(meanbass_att*9 + bass_att);
  335. per_frame_8=peakbass_att = if(above(bass_att,peakbass_att),bass_att,peakbass_att);
  336. per_frame_9=beat = if(above(volume,0.8),if(below(peakbass_att - bass_att, 0.05*peakbass_att),if(above(time - lastbeat,0.1+0.5*(beatrate-0.1)),1,0),0),0);
  337. per_frame_10=beatrate = max(if(beat,if(below(time-lastbeat,2*beatrate),0.1*(beatrate*9 + time - lastbeat),beatrate),beatrate),0.1);
  338. per_frame_11=peakbass_att = if(equal(beat,0),if(above(time - lastbeat,2*beatrate),peakbass_att*0.95,peakbass_att*0.995),bass_att);
  339. per_frame_12=lastbeat = if(beat,time,lastbeat);
  340. per_frame_13=countertime = if(beat,time,countertime);
  341. per_frame_14=counter =-1*pow(min((time-countertime-1.5),0),9);
  342. per_frame_15=
  343. per_frame_16=
  344. per_frame_17=
  345. per_frame_18=
  346. per_frame_19=q7 = if(beat,0.001+0.0001*rand(40),oldq7);
  347. per_frame_20=oldq7=q7;
  348. per_frame_21=q6 = if(beat,0.001+0.0001*rand(40),oldq6);
  349. per_frame_22=oldq6=q6;
  350. per_frame_23=q5= if(beat,0.001+0.0001*rand(40),oldq5);
  351. per_frame_24=oldq5=q5;
  352. per_frame_25=q4 = if(beat,0.001+0.0001*rand(40),oldq4);
  353. per_frame_26=oldq4=q4;
  354. per_frame_27=q1 = if(beat,12,0);
  355. per_frame_28=
  356. per_frame_29=dec= (dec-.01)*(1-(beat*(1-beat2)));
  357. per_frame_30=beat2 = beat2+beat*(1-beat2);
  358. per_frame_31=monitor=dec;
  359. per_frame_32=decay=decay+dec*beat2*.5;
  360. per_frame_33=beat2=if(below(dec,-.15),0,beat2);
  361. per_frame_34=
  362. per_frame_35=//ib_r=wave_r;
  363. per_frame_36=//ib_b= wave_b;
  364. per_frame_37=//ib_g = wave_g;
  365. per_frame_38=
  366. per_pixel_1=
  367. per_pixel_2=dx=dx+q4*sin((y-0.5)*30)+q5*sin((y-0.5)*400);
  368. per_pixel_3=dy=dy+q6*cos((x-0.5)*40)+q7*cos((x-0.5)*100);
  369.